William A. Wurts
A day or two after calculating wave speeds for a hydrofoil thread at Swaylocks, it occurred to me that the physics of maximum surfer speed are incredibly simple. They are directly related to the speed of an object sliding down a frictionless slope or free-falling from the same initial height. After the object has dropped or slid to the bottom, the final speed is identical for both free-fall and slope. So, I compared final slide/drop speeds with wave speeds for various wave heights and realized that final sliding/falling speed is the maximum speed a surfer can reach on a big wave.
Final "speed" at the bottom of a frictionless slope is identical to final free-fall speed when initial height is the same. But, the “velocity” is vertical for a free-fall and horizontal at the bottom of a slope. Since speed is the same, the equation for calculating free-fall speed is simpler. This speed assumes (actual) initial velocity (Vo) of zero
After that, ride angle (A) and transverse velocity calculations are simple.
Yep. There are some difficult parameters to quantify, e.g. the classic debate over "pumping."
To begin sliding down a wave face, surfer shoreward velocity must first equal wave speed (C), net velocity = 0. Essentially, a surfer's (actual) Vo at the top of a wave for take-offs and/or re-entries must = C. (However, Relative Vo = 0; surfer shoreward speed minus wave speed equals zero).
To move back up the face of a wave after a drop, surfer shoreward speed has to be less than wave speed C. By the time the surfer is back at the top, he/she must achieve wave speed C again to begin sliding down the face. So, this roller coaster approach does not add additional starting speed for each new drop. Again, maximum velocity is related to wave height.
The Vmax velocity vector is the average maximum sustainable velocity. This is pretty much the straight-track drop and ride on a big wave.
Finally, my values are very close to those of LarryG's at Swaylocks -- independent results substantiating one another. Our results were based on similar and/or related equations.
The form of surfable waves will range from plunging to spilling.
I posted this at Swaylocks today:
A day or two after calculating wave speeds for a hydrofoil thread at Swaylocks, it occurred to me that the physics of maximum surfer speed are incredibly simple. They are directly related to the speed of an object sliding down a frictionless slope or free-falling from the same initial height. After the object has dropped or slid to the bottom, the final speed is identical for both free-fall and slope. So, I compared final slide/drop speeds with wave speeds for various wave heights and realized that final sliding/falling speed is the maximum speed a surfer can reach on a big wave.
Final "speed" at the bottom of a frictionless slope is identical to final free-fall speed when initial height is the same. But, the “velocity” is vertical for a free-fall and horizontal at the bottom of a slope. Since speed is the same, the equation for calculating free-fall speed is simpler. This speed assumes (actual) initial velocity (Vo) of zero
After that, ride angle (A) and transverse velocity calculations are simple.
Yep. There are some difficult parameters to quantify, e.g. the classic debate over "pumping."
To begin sliding down a wave face, surfer shoreward velocity must first equal wave speed (C), net velocity = 0. Essentially, a surfer's (actual) Vo at the top of a wave for take-offs and/or re-entries must = C. (However, Relative Vo = 0; surfer shoreward speed minus wave speed equals zero).
To move back up the face of a wave after a drop, surfer shoreward speed has to be less than wave speed C. By the time the surfer is back at the top, he/she must achieve wave speed C again to begin sliding down the face. So, this roller coaster approach does not add additional starting speed for each new drop. Again, maximum velocity is related to wave height.
The Vmax velocity vector is the average maximum sustainable velocity. This is pretty much the straight-track drop and ride on a big wave.
Finally, my values are very close to those of LarryG's at Swaylocks -- independent results substantiating one another. Our results were based on similar and/or related equations.
The form of surfable waves will range from plunging to spilling.
I posted this at Swaylocks today:
The upper limit speed of a
surfer/surfboard on a wave is a simple calculation. This upper limit
speed assumes no drag/friction or upward movement of water in the wave
face. Actual maximum surfing speed would be slower.
The calculation is simple
high school physics and algebra. Maximum sustainable surfing speed cannot
be greater than the free-fall speed (Vmax) of a surfer falling from a height
equal to the height of the wave.
Vmax = square root of 2gh
where
g = gravity (32 ft/sec^2 or
9.8 m/sec^2)
h = height (in this case
wave height)
This first table shows the
upper limit Vmax speeds for several wave heights (Vmax, assumes no
friction and no upward movement of water in the wave face.)
The minimum surfing speed cannot be less than the wave speed (C). Surfable waves are shallow water waves. Approximate wave speed can be calculated with the following equation.
C = square root of dg
where
d = depth
g = gravity (32 ft/sec^2 or 9.8 m/sec^2)
Water depth for breaking waves depends on wave types (Galvin, 1968; J. Geophys. Res.)
For plunging waves, d = 0.9h
For spilling waves, d = 1.2h
Where
d = water depth
h = wave height
The maximum angle of surfboard travel (A) relative the direction of wave travel is determined by the maximum surfing speed.
CosA = wave speed (C) divided by maximum surfing speed (Vmax)
CosA = C/Vmax
Assuming no friction or upward water movement in the wave face, (using high school trigonometry) approximate maximum values of ride angle A would be;
48 degrees for plunging waves,
and
39 degrees for spilling waves.
The following figure is a view of the velocity vectors -- from above the wave -- for Wave Speed (C), Transverse Velocity (Vtrans) and Maximum Velocity (Vmax). Ride angle A is 48 degrees.
Vmax is the long velocity vector that allows the surfer to travel forward at wave speed (C) while traveling perpendicular to the direction of wave motion at transverse velocity (Vtrans).
Trigonometry is based on the geometry of right triangles. Vmax is the hypotenuse of that right triangle and C is the side adjacent to ride angle A (39-48 degrees).
Vtrans is the side opposite ride angle A. Vtrans can be calculated using SinA (39-48 degrees).
Vtrans is the side opposite ride angle A. Vtrans can be calculated using SinA (39-48 degrees).
SinA = Vtrans/Vmax
Sin 39 degrees = 0.629
Vtrans = 0.629 x Vmax
Vtrans = 0.629 x Vmax
Sin 48 degrees = 0.743
Vtrans = 0.743 x Vmax
For a 25-foot wave, plunging or spilling, Vmax = 27.2 mph.
For a 25-ft plunging wave,
Vtrans = 20.2 mph
For a 25-ft spilling wave,
Vtrans = 17.1 mph
_____
I suspect pumping has greatest impact when surfer speed has dropped below Vmax. On big waves, there is little or no pumping. It is pretty much a straight-track, single drop.
Certainly, there is a terminal velocity due to water drag.
If you measure the rider angle relative to the direction of wave motion, you can readily determine surfer velocity based on wave speed (C).
This is what mtb said in an earlier post. (But I am thinking drag may negate this):
one might expect that the (maximum) increase in speed resulting from the pumping
action is approximately 9 percent:Vpump / Vno_pump = cube root (POWERpump/POWERno_pump) = (4.5/3.5)^0.33 =
1.09
Also I think LarryG's points regarding GPS measuring of pro-surfer velocities are good ones. It is likely the GPS measurements are artificially high due centripetal/centrifugal acceleration being inaccurately measured by the sensor as velocity increases.
_____
27 August 2018
This was originally posted at the following link (Swaylocks):
Vo = initial velocity
Voh
= initial horizontal takeoff velocity
Vor
= relative initial takeoff velocity (Vor = Voh -
C = 0)
C = wave-form speed
Vmax = maximum velocity when
Vo = 0
Vult = ultimate upper limit horizontal surfing
speed
The following will make the surfing speed discussion significantly more abstract, especially since we have already crossed into Relativity with initial take-off velocity Vo. We know that a surfer's initial horizontal takeoff velocity (Voh) equals wave speed C.
This new abstract concept took hold after showing "relative" initial takeoff velocity (Vor) is zero (Voh – C = 0).
While Vor = 0 at takeoff, Voh = C. This opens the possibility of an additive horizontal speed resulting from the take-off drop, Vult = C + Vmax. Drop velocity starts out vertical at the top but changes to horizontal by the bottom/trough of the wave.
To achieve Vult = C + Vmax, there can be no friction/drag or water movement toward and up the wave's face.
[I debated this concept with my brother over the phone today while he was driving out of town for a camping trip. He is better at physics and math than I am. My brother and I have concluded it is very likely that Vult = C + Vmax.]
Using the table below, Vult for a 10-ft (3.048-m) plunging wave is 28.7 mph (46.2 kph). Ride angle would increase also.
Vult = 11.5 + 17.2 = 28.7 mph
This new abstract concept took hold after showing "relative" initial takeoff velocity (Vor) is zero (Voh – C = 0).
While Vor = 0 at takeoff, Voh = C. This opens the possibility of an additive horizontal speed resulting from the take-off drop, Vult = C + Vmax. Drop velocity starts out vertical at the top but changes to horizontal by the bottom/trough of the wave.
To achieve Vult = C + Vmax, there can be no friction/drag or water movement toward and up the wave's face.
[I debated this concept with my brother over the phone today while he was driving out of town for a camping trip. He is better at physics and math than I am. My brother and I have concluded it is very likely that Vult = C + Vmax.]
Using the table below, Vult for a 10-ft (3.048-m) plunging wave is 28.7 mph (46.2 kph). Ride angle would increase also.
Vult = 11.5 + 17.2 = 28.7 mph
_____
30 August 2018
My brother and I both agree that ultimate surfer speed on a wave is accurately described by by Vult = C + Vmax.
While not a perfect example, the following is a good example demonstrating the additive speed of a surfboard dropping down the face of a wave traveling at speed C.
A train is moving down the ttrack at 8.2 mph. There is a skateboarder on top of a 5-ft ramp inside a car pulled by the train. The stationary skateboarder and the ramp are moving along with the train at 8.2 mph.
Now the skateboarder leans forward and drops down the ramp. At the bottom of the ramp, the skateboarder shoots forward at 12.2 mph (Vmax) towards the front of the train -- 12.2 mph faster than the train is moving. Relative to the ground outside the train, the skateboarder is traveling at a speed of 20.4 mph (8.2 mph + 12.2 mph = 20.4 mph).
_____
31 August 2018
I am thinking an effective technology for measuring surfer/surfboard speed might be a hot-wire anemometer. It could be placed in the leading edge of a center fin or just in front of a center fin (minimal sensor drag).
_____
31 August 2018
I am thinking an effective technology for measuring surfer/surfboard speed might be a hot-wire anemometer. It could be placed in the leading edge of a center fin or just in front of a center fin (minimal sensor drag).
_____
1 September 2018
My calculations were to determine the absolute maximum (ultimate) instantaneous sufer speed that is possible while obeying the laws of physics. My calculations also assume frictionless acceleration and velocity. Wave height is assumed to be measured from trough to crest/peak -- a liquid skateboarder's ramp. Also, I used Cyril J. Galvin's research (1968) for wave speed estimates.
I think most of us realize that a frictionless (ideal) wave, without water movement in the face, does not exist in the real world (i.e. the line-up). Drag, as well as water movement toward and up the wave face, prevent this "upper limit" speed from ever occurring.
For additional discussion about surfable wave speed, click the following link:
http://bgsurfphysics.blogspot.com/2016/09/surfable-wave-speed.html
Reference
Galvin, C.J. 1968. Breaker Type Classification on Three Laboratory Beaches. Journal of Geophysical Research, 73 (12), 3655
Reference
Galvin, C.J. 1968. Breaker Type Classification on Three Laboratory Beaches. Journal of Geophysical Research, 73 (12), 3655
How do you determine the length of board you need to comfortably paddle into a wave? Let's say I can sprint 25 yards in 25 secs or 4.36mph (I was a faster in high school and college, about 23sec). But, if I look at hull speed of the board, a 6'10" will only get up to 4.0mph before drag kicks in significantly. I don't think the surfer is planing before they drop into a wave, so about 4mph is as fast as a good swimmer can swim to catch a wave. Gravity can help accelerate them down like when late dropping into a plunging wave, but most prefer to roll into wave. I don't think it is possible to catch a wave without the help of gravity otherwise assuming you need 8mph to catch a 5ft wave. I would also assume a heavier surfer can surf faster because their mass helps counteract the force of friction. I think the math is the same as that of a downhill skier. Quadzillas are faster downhill skiers because they have more potential energy at the top of the hill that helps against snow friction. Let's say average surfer weights 180lbs, and can sprint at 4mph. At what point does the length of surfboard no longer matter because the added wetted surface area adds too much drag? If I can't swim faster than 4.36mph at full sprint, is there any point in getting a longer board with more hull speed? This kind of information would be useful for a consumer. If a beginner shows up to a shop, every sales person tells them to get the longest board on the rack because it will supposedly be easier, but this is not the case. A long board can be more difficult to paddle out since you cannot duck dive it, and the added hull speed will not matter if they can't paddle fast enough to take advantage of the length. A shorter wider board that is stable might be a better buy if volume is low enough that they can duck dive the board, yet have the speed necessary to make drops on 5ft waves. Of course, not factoring in concaves, vees, rocker, nose shapes etc... I'm always trying to match my board size to the wave conditions. Volume seems like a completely useless metric other than my 42L board is harder to duck dive than my 32L board. If had the formulas to calculate wave speed based on swell height, and period, then the formula to match the board for the wave speed, that would be incredibly useful and less frustrating surf day.
ReplyDeleteFluid dynamics is not my strong suit. But paddling speed does not have to match wave speed to begin sliding on the wave face slope. Paddling overcomes inertia and the upward velocity of water in the wave's face. But at takeoff surfboard speed must match wave speed or the wave will pass under the surfer and move on.
ReplyDeleteLongboards plane at lower speeds. My observation was that it was easier to catch small waves with my 9'8" Bing noserider than my Hansen 5'6" twin fin.
Somebody on Surfline's former forum said he could duck-dive longboards by pushing down on the nose under scooping with a back-and-forth downward motion. Then he would push the nose forward, allowing the rails to slide in his hands. Then he would grab the rails again and allow the board to pull him back to the surface. Only tried it once in Poipu, but it seemed to work...
You can paddle a long board much faster than you can swim, because it glides between strokes and a swimmer doesnt. A long board will therefore allow earlier takeoff, so the beginner (or older person like myself) has more time to stand and take the drop and turn. You can also turn turtle instead of duck diving and if you fast enough in getting back on, you can paddle out faster and make up distance before the next wave. In small surf it is definitely faster to paddle out. Just one lul between sets and you are there.
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